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Vanishing Point (PSX) ReviewBackground Info
Presentation/Graphics : 100
Acclaim better get a stranglehold on developer Clockwork Games. Simply put, Vanishing Point is one of
the nicest racers I've seen on the PlayStation in terms of total graphical quality. I know each track forwards
and backwards from the 128-bit version of the game, and the venerable 32-bit PSX recreates each one
exactly the same. Tracks with animated planes and trains have the same look and feel, albeit a little cruder.
The static graphics such as buildings, bridges, and trees have convincing looks to them as well. The cars
have about the same quality as you'd expect from titles like Gran Turismo.
But what impressed me the most about the PlayStation version of the game is that I have yet to notice any
pop-up or draw-in in the game. The developers did a tremendous job of hiding these artifacts behind
tunnels and turns such that once you make a curve or pop over a hill the images flow naturally.
Furthermore, this smooth action is accompanied by a pleasing frame rate with no slowdown. Most of the
time there may only be another car on the track so you expect nothing but the best from the PSX, but even
with 3 or 4 more cars on screen the game keeps an incredible look. I even prefer the brighter Red Rock
Canyon and Midnight Highway courses in the PSX version over the darker DC version.
About the only complaint you can make about the graphics is that the obvious texture limitations of the
PSX are apparent. But in all honesty my jaw dropped when I saw what my old PSX could do. The only
other time I felt this way was the very first time I played Gran Turismo when it first came out. If my jaw
can drop for a PSX title in this day and age of Dreamcasts and PS2's, it deserves a perfect graphical score.
Presentation/Audio : 80
Interface/Options : 95
In the Tournament mode you must win each of three heats with 16 different cars. Along the way cars and
tune-up options are unlocked. The tuning options range from air pressure to suspension stiffness, and each
item is adjusted with simple menus. Unfortunately, the tuning options aren't well discussed in the
otherwise excellent manual that accompanies the game.
Other significant options include the ability to customize the sound, graphics, and control scheme. The
default control scheme is more than adequate with the exception of the hand brake location, which is
targeted to the R1 button. The game supports analog controllers. At first I found the control with the
analog stick too difficult to manipulate. I switched to digital controls and quickly made my way through
the first two cars in the game (Ford Mustang and Explorer). Once additional vehicles were made available,
I switched back to the analog stick and was pleased with the response.
Gameplay : 90
The racing is a glorified time trial scenario. Starting from a standstill, you quickly accelerate out of the
blocks and hit innocent traffic. The innocents make your driving experience a hellish one. They love to dart
in front of you, hit you from the side and generally make your day miserable. As you weave in and out of
traffic, a timer keeps track of your lap and overall times, and a position indicator is sporadically updated to
let you know where you stand against your competitors who have previously finished their runs. But there's
a twist. The same competitors who've already posted their times are out on the course as well. However,
these guys are even more aggressive than the innocent traffic. They are trying to protect their place in the
pecking order, and to do so they'll aggressively attack you. Not only will they also cut you off, but they'll
even ram you from behind given the chance.
The handling in the game is a function of the vehicle being driven at the moment. The initial Ford Explorer
is a tough drive due to its high center of gravity. The consistent rolling of this top-heavy vehicle is
apparent. Along the way, you'll pick up additional slouches like the Ford Ranger pickup, which while it has
less roll, has its own sluggish feel from significant understeer. But then you'll get behind the wheel of a
TVR or Lotus Elise and experience driving bliss. Cars like the BMW 328 offer a nice balance. Each car
that you win in the game offers particular advantages and disadvantages, and learning how to drive each
one is part of the fun of the game.
The AI of your competition comprises a major challenge of the game. Initially the AI rivals, which are
distinguished from regular traffic by the triangles which float over their cars, kind of tag along for the ride
and occasionally get in your way by blocking or brushing against you. Eventually, however, the AI cars
get more aggressive and border on being cheap. I've had my AI competition accelerate out of nowhere to
ram into the back of me, sending me spinning. But overall the challenge they provide is well balanced. It
avoids making the game too easy. In fact, it improves your driving skill. You quickly learn that slowing
down and driving cautiously in some areas saves more time than keeping the pedal to the metal.
If you venture into the other modes of the game, you'll find more great play. The CWG Rally is an
extension of the Tournament mode. Here you race a set of courses with no traffic. To advance you must
complete the heat in a specified time. The Stunt Driver mode is a blast. This multi-stage mode requires
you to complete an objective in a certain amount of time. By performing well and finishing early you earn
maximum points, and each event is scored out of 100. To advance to another stage you must accumulate a
predetermined amount of points. The objectives include things like jumping off a ramp for distance,
completing a series of S-curves, and completing short circuits.
Replay Value : 90
Overall : 90
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